Down Air (Reflector)įox's down B is a reflector with fast startup, and the ability to send projectiles back at the user. It can be angled during its startup, but it does leave Fox a bit vulnerable when offstage. Up Air (Fire Fox)įox's up B is mainly used for recovery, although it can also KO at high percents (such as in the air). It cannot cross up shields, so hitting shielded opponents will get you punished, and it should not be overused. Forward Air (Fox Illusion)įox's side special can be used to recover horizontally, or to combo into up air.
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While it doesn't make the opponent flinch, it is fast enough to use rapidly, so use it when you are far away from an opponent, or at the start of the match for a free 2~3%. Used to rack up damage on opponents from a distance. Down Airįox's down air is a multi hit move, and can be comboed into other moves, including up smash. It can combo into itself, so be sure to use it to juggle opponents in disadvantage. Up Airįox's up air is another good move for KOing opponents. At -4 on shield, it is also a good move for applying shield pressure. Back AirĪ powerful aerial move, Fox's back air is good for KOing an opponent. Additionally, if the final hit doesn't connect, it can be comboed into another move. Forward Airįox's forward air is good for dealing damage. It has low landing lag, and is -3/-4 on shield, meaning that opponents won't be able to punish it with an OOS move in most cases. It comes out quick, and if it hits, it can lead into a free dash attack or up smash. Neutral Air is the most versatile of all Fox's aerials. (← or → Opposite of the direction you are facing + A while airborne) (Hold ← or → in the direction you are facing + A while airborne) Useful for punishing a roll, or as a quick get-off-me tool. Using Nair can set up a tech chase, which can be followed up with this move for a KO. Its fast startup means it is good as an out of shield punish. Use Fox's fast mobility to move in an an opponent and up smash them at higher percents. Up SmashĪ very good and fast move for KOing. This is important to note, because misusing it may make it even easier for an opponent to punish. Sends an opponent forward, and will also cause Fox to move forward. Sends an opponent up and away, allowing for a follow-up into Fair, Up Tilt, etc. No matter where it hits an opponent, they will always be sent upward, making it a good tool for racking up damage. Up TiltĪ quick move that launches an opponent upward, and can combo into itself.
It can be angled up or down, making it easier to hit short characters. This move can be used to hit an opponent spaced slightly away from Fox. Depending on the opponent's damage, it will combo into Nair or Fair, making it a very useful part of Fox's kit. The quick startup on this move makes it good as a quick whiff punish. With its extremely fast startup, this move is good as both a get-off-me tool, and as a combo finisher. ・Easy to combo, and lightweight so he gets KO'ed early ・Linear recovery (Side Special and Up Special) ・Access to a decent projectile, as well as a reflector (↓ + B) ・Access to several combo starters )Dash Attack, Up Tilt, N-air, Down Throw, etc) See Our Tier List Here! Fox's Strengths and Weaknesses Strengths He can also struggle to KO sometimes if he misses a confirm, so Fox players need to put plenty of practice into their combos! His recovery is also quite predictable, so he is rather prone to getting edgeguarded. Use Fox's quick movement to bait out an option from your opponent, then move in to punish them!įox's primary weaknesses are the fact that he gets KO'ed rather early, being one of the lighter characters in the roster. Fox also has his smash attacks and up aerial, which are good for KOing opponents. With Fox's low endlag on his attacks, landing most of his attacks will allow you to combo your opponent. In Smash Ultimate, Fox is quick, and has access to a variety of attacks that have excellent frame data, with many of them coming out quickly and being hard to punish. A mobile character with excellent frame data